pritm (.a.t.) mail (.d.0.t.) ru, your jpg black areas aren't entirely black, look *real* closely at it! so the fill will "seep through". the solution is simple, use a lossless background image format. replace this line..
<?
$im = imagecreatefrompng ('map-back.png');
?>
try it with this version of your image..
http://corz.org/public/images/demo/map-back.png
(the colours may be slightly different, just a quick conversion in my regular image viewer)
as you can see, it works perfectly..
http://corz.org/public/images/demo/filled.jpg
;o)
(or
imagefilltoborder
(PHP 4, PHP 5)
imagefilltoborder — Remplit une région avec une couleur spécifique
Description
imagefilltoborder() remplit avec la couleur color toute la région à l'intérieur de la région limitée par la couleur border . Le point de départ est (x , y ) (le coin supérieur gauche est l'origine (0,0)) et la couleur de la région est color .
Liste de paramètres
- image
-
Une ressource d'image, retourné par une des fonctions de création d'images, comme imagecreatetruecolor().
- x
-
X : coordonné de départ
- y
-
Y : coordonné de départ
- border
-
La couleur de la bordure. Un identifiant de couleur créé par la fonction imagecolorallocate()
- color
-
La couleur de remplissage. Un identifiant de couleur créé par la fonction imagecolorallocate()
Valeurs de retour
Cette fonction retourne TRUE en cas de succès, FALSE en cas d'échec.
imagefilltoborder
27-Jun-2005 12:08
24-Jun-2005 01:26
Reply to pritm (.a.t.) mail (.d.0.t.) ru below.
I had a similar problem and solved it thus:
I had to reduce the number of colors on the image I was using. It appeared to be a black and white map, but contained about 50 shades of almost black and almost white. I reduced this to two colors only (also going from JPG to GIF) so that the borders as well as the areas to be filled each were of a consistent shade.
Additionally, it did not work when I specified border colors as black (0,0,0), even though they seem to be of this exact shade in the map file. Instead, I used ImageColorAt() to pick the border color, and now everything seems to work.
Image: http://henrik.nyh.se/dump/map/europe.gif
In action: http://henrik.nyh.se/dump/map/map.html
Source:
<?php
$map = "europe.gif";
$img = ImageCreateFromGIF($map);
// Colors
$border = ImageColorAt ($img, 416, 111); // Get color of borders - apparently (0,0,0) won't work
$red = ImageColorAllocate($img, 255, 0, 0);
$green = ImageColorAllocate($img, 0, 255, 0);
// Fill
ImageFillToBorder($img, 440, 100, $border, $red); // Sweden
ImageFillToBorder($img, 250, 290, $border, $green); // Great Britain
// Output image as PNG
header("Content-type: image/png");
ImagePNG($img);
ImageDestroy($img); // Free memoryu
?>
10-May-2005 03:08
edrad's pseudo-sphere is pretty nice, but a few tweeks really improve it. (writing out the image header so a browser actually understands it and calling imagedestroy() so we clean up memory are nice things to do, too). Try drawing it at twice the size and then resampling it down. Takes more CPU, but it forces antialiasing, creating a smooth arc. Also, render it at diameter = (width - 1) * 2. Taking one pixel off the outside keeps it off the image edge, eliminating those ugly flat spots. Render it on white first so you can really see the edge, then switch back to the cool grey...
Oh, and use imagecreatetruecolor instead of imagecreate if you have it available.
I agree that imageellipse is easier, though. Actually, I generate rounded corners with drop-shadows for CSS with imagefilledarc (kind of a blend of the two) Use imagefilledellipse if drawing the whole thing, use imagefilledarc if only drawing part of it (like a corner). If you use the 'filled' functions you can skip imagefilltoborder altogether :P
Anyway, try this for a smoother image:
<?php
$requested_width = 300;
$render_width = ($requested_width * 2) - 1; // -1 to back away from edge, removing flat spot
$center = $render_width / 2;
$colordivs = 255 / $center;
$im_scratch = @imagecreate($render_width, $render_width);
//$back_color = imagecolorallocate($im_scratch, 20, 30, 40); // try it with white so you can really see the edge first..
$back_color = imagecolorallocate($im_scratch, 255, 255, 255);
imagefill($im_scratch, 0, 0, $back_color);
for ($i = 0; $i <= $center; $i++) {
$diametre = $render_width - 2 * $i;
$el_color = imagecolorallocate($im_scratch, $i * $colordivs, 0, 0);
imageellipse($im_scratch, $center, $center, $diametre, $diametre, $el_color);
imagefilltoborder($im_scratch, $center, $center, $el_color, $el_color);
}
// resample down, causes antialiasing, nice smooth curve!
$im = @imagecreatetruecolor($requested_width, $requested_width);
imagecopyresampled($im, $im_scratch, 0, 0, 0, 0, $requested_width, $requested_width, $render_width, $render_width);
header ("Content-type: image/png");
imagepng($im);
ImageDestroy($im);
ImageDestroy($im_scratch);
?>
10-Sep-2004 02:54
In the example below, for those with newer GD versions, it makes more sense to replace:
imagearc($im, $center, $center, $diametre, $diametre, 0, 360, $el_color);
with:
imageellipse($im, $center, $center, $diametre, $diametre, $el_color);
This is obviously simpler.
11-Jun-2003 05:02
Very useful to build a pseudo-sphere with a color gradient...
<?php
$width = 300;
$center = $width / 2;
$colordivs = 255 / $center;
$im = @imagecreate($width, $width);
$back_color = imagecolorallocate($im, 20, 30, 40);
imagefill($im, 0, 0, $back_color);
for ($i = 0; $i <= $center; $i++)
{
$diametre = $width - 2 * $i;
$el_color = imagecolorallocate($im, $i * $colordivs, 0, 0);
imagearc($im, $center, $center, $diametre, $diametre, 0, 360, $el_color);
imagefilltoborder($im, $center, $center, $el_color, $el_color);
}
imagepng($im);
?>
Dark Skull Software
http://www.darkskull.net
25-Jan-2001 10:18
Great for getting that rounded button look we see a lot of at php.net ... try this sample. (remember to change png to whatever image format your version of php supports)
<?php
Header ("Content-type: image/png");
///// create canvas /////
$im = ImageCreate (80, 25);
//define colors.. first color declared is set as background
$blue = ImageColorAllocate ($im, 0, 0, 255);
$white = ImageColorAllocate ($im, 255, 255, 255);
// draw semi-circle arcs at each end
ImageArc($im, 12, 12, 23, 26, 90, 270, $white);
ImageArc($im, 67, 12, 23, 26, 270, 90, $white);
// fill ends outside arcs with color
ImageFillToBorder ($im, 0, 0, $white, $white);
ImageFillToBorder ($im, 79, 0, $white, $white);
// create the image
ImagePng ($im);
// destroy the image to free memory
ImageDestroy ($im);
?>
